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Robot societies among people

Do robots that learn at a door drift to going first when collisions are cheap?

research/society-learnrobots

Do robots that learn at a door drift to going first when collisions are cheap? No: with 30% robots they settle on a mix whose go share falls smoothly with collision cost (0.51 at k = 1.5, 0.03 at k = 2.8), whatever they start from, at a higher crowd cost than a fixed yielding fleet for k of 1 or more.

6 tests

What it found

Robots in the go-or-yield door game of society-doorway learn their go probability from their own payoffs (action-value learning, logit policy) instead of following a fixed rule. With 30% robots, w = d = 1, they do not collapse to always going below the society-doorcost threshold k* = 2.80: the fleet go share falls smoothly with the collision cost (0.51 at k = 1.5, 0.18 at k = 2, 0.03 at k = 2.8 for response sharpness 16), regardless of whether it starts yielding or going. The learned fleet costs the crowd more than a fixed always-yield fleet for k ≥ 1. A logit quantal-response fixed point matches the simulation for blunt learners (within 0.09) but overstates going for sharp ones (0.74 predicted against 0.51 simulated at k = 1.5); the cause is untested. Learner step size and sharpness are design parameters, swept not measured; costs are free parameters.

A figure from its own output

Figure produced by research/society-learnrobots: settling
society-learnrobots/experiments/settling.svg, written by the project's own experiment code.

Paper, code and results

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Proper scoring & elicitation28Effort & peer prediction9Verification games & slashing19Detection & tolerances14Markets as routers13Prediction-market design9Paying contributors8Decentralised training systems23Digital twins & sim-to-real164LLM chip design loops40Robot manufacturing loops53Ambient AI assistant46Self-replicating manufacturing34Simulation-first design64Engineered clothing45Task-specific AI accelerators40Algorithmic chip-design loops42Open-source purpose-built robots44The software-engineering loop43Adversarial human imitation41Open-source residential construction41Autonomous multi-angle capture34Sensing, imaging and 3D31Energy supply and dense energy storage39Robot societies among people31Agentic co-design of low-cost robots27Laundry-hanging robots25Machine learning on qualitative data23Robots on the building site27Civilizations & group psychology1History & human sciences1

Produced with AI assistance (Claude). Results are from the code in this repository and are simulated or stylised unless the abstract says otherwise; nothing here implies affiliation with or endorsement by any lab, researcher or company cited. MIT licensed.