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Robot societies among people

Do door robots that learn from their own costs keep honouring an urgency cue?

research/society-learncue

Do door robots that learn from their own costs keep honouring an urgency cue? They keep yielding to cue senders but stop going against everyone else, which erases most of the cue's gain to urgent people.

6 tests

What it found

society-cheapcue gave robots a fixed rule (yield to someone sending the urgency cue, go against everyone else) that cost the robots themselves 0.29 per encounter. Here each robot learns its own go probability for cue senders (gS) and others (gQ) by a logit response to its own expected cost, with people re-equilibrating (30% robots, 20% urgent people, normal cue cost 0.6, collision cost 3, waiting and dithering cost 1). The fleet keeps honouring the cue (gS gS ≤ 0.03 in every cellle; 0.04 in every cell) but stops going against everyone else: gQ settles at 0.18 (ρ = 1) to 0.42 (ρ = 0), not 1, from three different starts. The urgent people's gain over yield-all shrinks to −0.005 at ρ = 0.25 (a small loss) and is positive (+0.18) only at ρ = 0; the crowd is still worse off than under yield-all in every setting tried (+0.006 to +0.065). A sharper robot response (logit 32) goes against others only 0.14 of the time. Assumed, not sourced: ρ, cue costs, logit sharpness, round-figure door costs, mean-field people, random pairing; robot learning is a fixed point of the response, not a simulated learning run.

A figure from its own output

Figure produced by research/society-learncue: go_vs_k
society-learncue/experiments/go_vs_k.svg, written by the project's own experiment code.

Paper, code and results

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Proper scoring & elicitation28Effort & peer prediction9Verification games & slashing19Detection & tolerances14Markets as routers13Prediction-market design9Paying contributors8Decentralised training systems23Digital twins & sim-to-real164LLM chip design loops40Robot manufacturing loops53Ambient AI assistant46Self-replicating manufacturing34Simulation-first design64Engineered clothing45Task-specific AI accelerators40Algorithmic chip-design loops42Open-source purpose-built robots44The software-engineering loop43Adversarial human imitation41Open-source residential construction41Autonomous multi-angle capture34Sensing, imaging and 3D31Energy supply and dense energy storage39Robot societies among people31Agentic co-design of low-cost robots27Laundry-hanging robots25Machine learning on qualitative data23Robots on the building site27Civilizations & group psychology1History & human sciences1

Produced with AI assistance (Claude). Results are from the code in this repository and are simulated or stylised unless the abstract says otherwise; nothing here implies affiliation with or endorsement by any lab, researcher or company cited. MIT licensed.