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Robots on the building site

With the simulated carry and nailing results in place of a swept slowdown, does a stock humanoid pay on a house site?

research/buildbot-grounded

With simulated carry and nailing results in place of a swept slowdown, does a stock humanoid pay on a house site? The H1's carry slowdown is 0.41 to 1.70 against a one-stud labourer (pays in 72% of cells) and 1.63 to 6.82 against a bundle carrier (never pays), against a break-even of 1.07; the dollars are tens per house.

6 tests

What it found

Replaces the swept slowdown of buildbot-cost with the simulated outputs of buildbot-carry and buildbot-fasten. At a $37.86 loaded hour and 0.3 supervision the break-even slowdown is 1.07 for an H1 and 2.42 for a G1. The H1's simulated carry slowdown against a labourer who carries one stud a trip is 0.41–1.70 (median 0.85), below break-even in 72% of 36 cells; against a labourer carrying a bundle of four it is 1.63–6.82 and never pays. The G1 is 0.90–1.64 against one stud (always pays) and 3.59–6.57 against a bundle. Whether a humanoid pays for carrying therefore turns on how a crew carries, not on the robot. The dollars are small either way: carrying is a $40 ceiling per house for the H1, and nailing the reachable 58% (H1) or 29% (G1) of a sheet's nails $15–$73. Preliminary: the carry model is an upper-bound gait on 2x4 studs (the house is 2x6), nailing is coverage not speed, the labourer rates are assumptions of buildbot-carry, and nothing is tested on hardware.

A figure from its own output

Figure produced by research/buildbot-grounded: figure
buildbot-grounded/experiments/figure.png, written by the project's own experiment code.

Paper, code and results

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Proper scoring & elicitation28Effort & peer prediction9Verification games & slashing19Detection & tolerances14Markets as routers13Prediction-market design9Paying contributors8Decentralised training systems23Digital twins & sim-to-real164LLM chip design loops40Robot manufacturing loops53Ambient AI assistant46Self-replicating manufacturing34Simulation-first design64Engineered clothing45Task-specific AI accelerators40Algorithmic chip-design loops42Open-source purpose-built robots44The software-engineering loop43Adversarial human imitation41Open-source residential construction41Autonomous multi-angle capture34Sensing, imaging and 3D31Energy supply and dense energy storage39Robot societies among people31Agentic co-design of low-cost robots27Laundry-hanging robots25Machine learning on qualitative data23Robots on the building site27Civilizations & group psychology1History & human sciences1

Produced with AI assistance (Claude). Results are from the code in this repository and are simulated or stylised unless the abstract says otherwise; nothing here implies affiliation with or endorsement by any lab, researcher or company cited. MIT licensed.