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Robots on the building site

How slow must a person be at nailing a sheet of sheathing for a Unitree G1 nailing it to pay?

research/buildbot-nailpay

How slow must a person be at nailing a sheet of sheathing for a Unitree G1 nailing it to pay? A walking G1 (85 s a sheet) pays above 35 s of person time at 0.3 supervision, a base-mounted one above 26 to 76 s; about $110 a house, and the person's time per sheet is the unsourced unknown.

9 tests

What it found

Turns the question of buildbot-grounded around: the robot's time per 62-nail sheet is now simulated (buildbot-mobilebase: 54 to 121 s on a drive-and-lift base, 85 s walking at 5 s a step), the person's is not sourced, so this solves for the person time above which a G1 saves money at a $37.86 loaded hour. A walking G1 pays above 35 s a sheet at 0.3 supervision hours per robot-hour (18 s at 0.1, 94 s at 1.0); a base needs 26 to 76 s at 0.3. The taskbook’s assumed 372 s is far above these, but a pro who nails a sheet in about a minute would not be beaten on cost. The dollars are about $110 a house on 32 wall sheets. Not sourced: the person time (no crew-productivity figure was found), the base price, and the supervision and use ranges, which are swept. Simulated robot times are an upper-bound reach model.

A figure from its own output

Figure produced by research/buildbot-nailpay: figure
buildbot-nailpay/experiments/figure.png, written by the project's own experiment code.

Paper, code and results

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Proper scoring & elicitation28Effort & peer prediction9Verification games & slashing19Detection & tolerances14Markets as routers13Prediction-market design9Paying contributors8Decentralised training systems23Digital twins & sim-to-real164LLM chip design loops40Robot manufacturing loops53Ambient AI assistant46Self-replicating manufacturing34Simulation-first design64Engineered clothing45Task-specific AI accelerators40Algorithmic chip-design loops42Open-source purpose-built robots44The software-engineering loop43Adversarial human imitation41Open-source residential construction41Autonomous multi-angle capture34Sensing, imaging and 3D31Energy supply and dense energy storage39Robot societies among people31Agentic co-design of low-cost robots27Laundry-hanging robots25Machine learning on qualitative data23Robots on the building site27Civilizations & group psychology1History & human sciences1

Produced with AI assistance (Claude). Results are from the code in this repository and are simulated or stylised unless the abstract says otherwise; nothing here implies affiliation with or endorsement by any lab, researcher or company cited. MIT licensed.