← All projectsGitHub
Engineered clothing

How often can a wearer pick the wrong garment before a second garment stops paying?

research/garment-wearwrong

How often can a wearer pick the wrong garment before a second garment stops paying? With random wrong picks the pair's edge over one garment holds (+0.57 C at 30% error, $100); if every mistake is the worst option it falls from +0.55 to +0.09 C (stylised).

6 tests

What it found

Re-runs the two-garment wardrobe search of garment-wearpair with a wearer who picks a wrong option in a share e of scenarios, re-optimising each purchase at each e (replica trench, 66 wearing mixes, thin cloth removed). If a wrong pick is a random wrong option the pair’s edge holds (+0.55 C at e = 0, +0.57 C at 0.3, $100 budget), because errors hurt a single garment’s all-or-nothing choice more than an overlapping pair. If every mistake is the worst owned option the $100 edge falls to +0.09 C at e = 0.3, with a break-even e of median 0.72 and as low as 0.04. At $50 the edge is negligible either way. Stylised: error rates and premiums are assumed, no wearer behaviour was observed, and the conclusion flips between the two error models.

A figure from its own output

Figure produced by research/garment-wearwrong: errgain
garment-wearwrong/experiments/errgain.svg, written by the project's own experiment code.

Paper, code and results

More in Engineered clothing

All 45 Engineered clothing projects →

Other research topics

Proper scoring & elicitation28Effort & peer prediction9Verification games & slashing19Detection & tolerances14Markets as routers13Prediction-market design9Paying contributors8Decentralised training systems23Digital twins & sim-to-real164LLM chip design loops40Robot manufacturing loops53Ambient AI assistant46Self-replicating manufacturing34Simulation-first design64Engineered clothing45Task-specific AI accelerators40Algorithmic chip-design loops42Open-source purpose-built robots44The software-engineering loop43Adversarial human imitation41Open-source residential construction41Autonomous multi-angle capture34Sensing, imaging and 3D31Energy supply and dense energy storage39Robot societies among people31Agentic co-design of low-cost robots27Laundry-hanging robots25Machine learning on qualitative data23Robots on the building site27Civilizations & group psychology1History & human sciences1

Produced with AI assistance (Claude). Results are from the code in this repository and are simulated or stylised unless the abstract says otherwise; nothing here implies affiliation with or endorsement by any lab, researcher or company cited. MIT licensed.