← All projectsGitHub
Robot societies among people

When robots always yield at a door, do people learn to walk through first, and who pays?

research/society-doorway

When robots always yield at a door, do people learn to walk through first, and who pays? Always-yielding robots raise the share of people who go from 0.388 to 0.595 at 50% robots and cut the crowd's cost (1.064 to 0.968); always-going robots raise it to 1.373. Mean field and simulation agree within 0.003.

7 tests

What it found

A go-or-yield (Chicken) game at a door: people respond to their last 9 partners' actions, robots go with a fixed probability. Always-yielding robots raise the share of people who go from 0.388 to 0.595 at 50% robots and lower the crowd's mean cost per encounter from 1.064 to 0.968; always-going robots at 50% leave only 0.113 of people going and raise the crowd's cost to 1.373. Yielding is also the individually best robot rule in this payoff set. Mean field and simulation agree within 0.003. Stylised: random pairing, fixed costs, no geometry.

A figure from its own output

Figure produced by research/society-doorway: crowd_cost
society-doorway/experiments/crowd_cost.svg, written by the project's own experiment code.

Paper, code and results

More in Robot societies among people

All 31 Robot societies among people projects →

Other research topics

Proper scoring & elicitation28Effort & peer prediction9Verification games & slashing19Detection & tolerances14Markets as routers13Prediction-market design9Paying contributors8Decentralised training systems23Digital twins & sim-to-real164LLM chip design loops40Robot manufacturing loops53Ambient AI assistant46Self-replicating manufacturing34Simulation-first design64Engineered clothing45Task-specific AI accelerators40Algorithmic chip-design loops42Open-source purpose-built robots44The software-engineering loop43Adversarial human imitation41Open-source residential construction41Autonomous multi-angle capture34Sensing, imaging and 3D31Energy supply and dense energy storage39Robot societies among people31Agentic co-design of low-cost robots27Laundry-hanging robots25Machine learning on qualitative data23Robots on the building site27Civilizations & group psychology1History & human sciences1

Produced with AI assistance (Claude). Results are from the code in this repository and are simulated or stylised unless the abstract says otherwise; nothing here implies affiliation with or endorsement by any lab, researcher or company cited. MIT licensed.