If the people on the robots' side fade away, does the crowd stay tipped to the robots' walking side?
research/society-allyfade
How fast can a bloc on the robots' side dissolve? With 20% allies converting at rate c per round, the least grid robot share that tips half of 12 crowds rises from 0.02 (no fading) to 0.05, 0.10, 0.10, 0.15 and 0.20 at c = 0.001 to 0.1; tips form in about 50 rounds and persist once allies are gone. Stylised
What it found
The society-blocs model with 20% of people who always walk the robots' side, each turning into an ordinary memory-rule walker with probability c per round (memory 9, 200 people, 12 seeds, 4000 rounds). The least robot share on a 0.02 to 0.20 grid at which at least half the crowds tip is 0.02 at c = 0 and 0.05, 0.10, 0.10, 0.15, 0.20 at c = 0.001, 0.003, 0.01, 0.03, 0.1, against 0.2165 with no allies. Tips form in a median 41 to 54 rounds and persist after the allies are gone, so fading hurts only when it is faster than that. Holdouts on the status-quo side who never convert make marginal cells worse (3 of 12 crowds tip instead of 10 at c = 0.001, robots 0.05); holdouts that fade too change little. Stylised: conversion rates are swept, not measured; simulated walkers only.
A figure from its own output
Paper, code and results
More in Robot societies among people
- Does it matter how far back a fading ally looks: the last partner or the whole memory?Allies who fade by the share of R among only their last k partners (k = 1, 3, 5, 9) tip about as many crowds as the whole-memory rule: at c = 0.01 and robots 0.10, 11 to 12 of 12 against 10 for constant fading; at c = 0.03, robots 0.15, 12 of 12 against 10. Differences between k are one crowd of 12. Stylised
- If allies fade when they see the crowd walking away from them, does the robots' tip survive?Allies who convert only when they have watched the crowd walk the other way. With 20% allies, fading at rate c times the share of R in their memory tips more crowds than a constant rate c once robots are 0.10 or more (12/12 vs 10/12 at c = 0.01, robots 0.10; 4/12 vs 0/12 at c = 0.03), but does nothing below 0.05. Stylised
- How much cheaper must an urgency cue be for the urgent before a door robot can rely on it?How much cheaper must an urgency cue be for the urgent before a door robot can rely on it? Urgent people must pay at most about half what normal people do; the crowd is worse off than under yield-all in every cell.
- At what collision cost does a door stop tempting robots to go first?At what collision cost does a door stop tempting robots to go first? With 30% robots and dithering cost 1, always-yielding robots are individually stable only above a collision cost of 2.80 (waiting cost 1); below it a single robot gains by going though yielding is best for the crowd. The threshold rises with dithering cost and robot share.
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Other research topics
Proper scoring & elicitation28Effort & peer prediction9Verification games & slashing19Detection & tolerances14Markets as routers13Prediction-market design9Paying contributors8Decentralised training systems23Digital twins & sim-to-real164LLM chip design loops40Robot manufacturing loops53Ambient AI assistant46Self-replicating manufacturing34Simulation-first design64Engineered clothing45Task-specific AI accelerators40Algorithmic chip-design loops42Open-source purpose-built robots44The software-engineering loop43Adversarial human imitation41Open-source residential construction41Autonomous multi-angle capture34Sensing, imaging and 3D31Energy supply and dense energy storage39Robot societies among people31Agentic co-design of low-cost robots27Laundry-hanging robots25Machine learning on qualitative data23Robots on the building site27Civilizations & group psychology1History & human sciences1
Produced with AI assistance (Claude). Results are from the code in this repository and are simulated or stylised unless the abstract says otherwise; nothing here implies affiliation with or endorsement by any lab, researcher or company cited. MIT licensed.