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Engineered clothing

How much cloth does marker making waste, and do annealing and exact methods beat greedy nesting?

research/garment-nesting

Marker making as strip packing: on 20 random 8-box markers, shelf heuristics leave 17–20% extra length vs the exact optimum, annealing 0.5%; on two stylised garments, polygon nesting beats box packing at equal budget. Stylised; no seam allowance or multi-ply.

8 tests

What it found

Marker making as strip packing. On 20 random 8-box markers an exact MILP proves optimality on 19; shelf heuristics (NFDH, FFDH) are on average 20% and 17% longer than optimal, bottom-left 7.3%, and simulated annealing over placement order 0.5%. On two stylised garments (a shirt and a four-gore skirt, no seam allowance, one ply) true-polygon nesting with 180° turns beats bounding-box packing at the same annealing budget in every case, by about 5–9% for the shirt and 9–43% for the skirt. Stylised: the shapes are invented, polygon results have no exact reference, and the raster is conservative.

A figure from its own output

Figure produced by research/garment-nesting: gap
garment-nesting/experiments/gap.svg, written by the project's own experiment code.

Paper, code and results

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Produced with AI assistance (Claude). Results are from the code in this repository and are simulated or stylised unless the abstract says otherwise; nothing here implies affiliation with or endorsement by any lab, researcher or company cited. MIT licensed.