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The software-engineering loop

Which track should the next run work on, and does a smarter pick beat a uniform one?

research/swe-allocate

Which track should the next run work on? Four allocation policies (uniform, greedy, bootstrap Thompson, knapsack-UCB) replayed offline on 7 tracks' scored projects: greedy and Thompson reach about 80% of the best-arm oracle against 60% for the current uniform pick, but value per line falls with order in 4 of 7 tracks, so the stationary replay overstates the gain. Stylised, offline only, no live trial; track 10 milestone 4, partial.

6 tests

What it found

Four track-allocation policies (uniform, greedy value per line, bootstrap Thompson sampling, and a knapsack-style UCB) were replayed offline on 7 tracks, using the 408-project scores from swe-value (value 1 to 3, cost in lines added) under a 20,000-line budget and 300 seeds. Greedy and Thompson reach about 79–83% (pass A) and 75–79% (pass B) of the best-single-track oracle, against 58–60% for the current uniform pick; the UCB variant explores too much to help (62–66%). This is a stylised, preliminary result: arms are assumed stationary, yet value per line falls with order in 4 of 7 tracks (Spearman −0.36 to −0.57), the value scores themselves agree only weakly, lines are a poor proxy for tokens, and no live trial was run, so no policy is adopted.

A figure from its own output

Figure produced by research/swe-allocate: oracle
swe-allocate/experiments/oracle.svg, written by the project's own experiment code.

Paper, code and results

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Produced with AI assistance (Claude). Results are from the code in this repository and are simulated or stylised unless the abstract says otherwise; nothing here implies affiliation with or endorsement by any lab, researcher or company cited. MIT licensed.