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What does it cost to make workers race?

research/speed-race

Paying the first k of n finishers makes speed a contest: π'(1)=(1−k/n)(H_n−H_{n−k}), equilibrium speed R(n−k)(H_n−H_{n−k})/(nc), exact round time nc/((n−k)R); paying all finishers buys no speed, a budget favours winner-take-all until an accuracy floor k_min binds, and recruiting more workers barely speeds the round.

12 tests

What it found

If a round pays the first k of n finishers a prize R and workers buy speed at cost c per unit rate, the win probability’s slope at the symmetric point telescopes to (1−k/n)(Hn−Hn−k), so equilibrium speed is R(n−k)(Hn−Hn−k)/(nc) and the round time is exactly nc/((n−k)R). Paying every finisher buys no speed at all; for a fixed budget, speed alone wants winner-take-all (0.10 at k=1 versus 3.2 at k=16 for n=32), and only the statistical floor on k justifies more winners. Recruiting more workers barely helps: total speed bought saturates at kR/c. Exponential races, linear cost, symmetric risk-neutral workers; equilibrium checked on a grid.

A figure from its own output

Figure produced by research/speed-race: burn
speed-race/experiments/burn.svg, written by the project's own experiment code.

Paper, code and results

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Other research topics

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Produced with AI assistance (Claude). Results are from the code in this repository and are simulated or stylised unless the abstract says otherwise; nothing here implies affiliation with or endorsement by any lab, researcher or company cited. MIT licensed.