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Digital twins & sim-to-real

How many retries does a grasp need when the simulator treats attempts as independent?

research/retry-twin

How many retries a grasp needs when the twin treats attempts as independent: exact Beta-mixture failure law (power law k^{−a} vs geometric), twin budget 6 claims 0.004 and delivers 0.010–0.151, real budget 7–571, closed-form give-up rule, and a two-attempts-per-object repair that still needs a margin.

8 tests

What it found

A pick skill is retried until success. The twin draws attempts independently at p = 0.6; in the “real” system each object has a latent success probability (Beta, same mean), so single-attempt validation cannot tell them apart while attempts on one object are correlated. Real failure after k attempts is exactly ∏(b+j)/(a+b+j), a power law k−a against the twin’s geometric law (matched to simulation). At the twin’s 6-attempt budget for δ = 0.01 (claimed 0.004) real failure is 0.010, 0.042 or 0.151 at correlation 0.05, 0.2 or 0.5, and the budget actually needed is 7, 13 or 571. The payoff cost of a wrong budget is mostly small (0–6%, 23% in one case) because the optimal give-up rule is closed-form. Two forced attempts per object identify the correlation, but a budget aimed at δ still needs a safety margin (met in 51–79% of repeats). Stylised.

A figure from its own output

Figure produced by research/retry-twin: failure_vs_attempts
retry-twin/experiments/failure_vs_attempts.svg, written by the project's own experiment code.

Paper, code and results

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Produced with AI assistance (Claude). Results are from the code in this repository and are simulated or stylised unless the abstract says otherwise; nothing here implies affiliation with or endorsement by any lab, researcher or company cited. MIT licensed.