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Ambient AI assistant

When should an always-on assistant speak, and does a policy tuned in a simulator keep its annoyance budget in a real room?

research/ambient-interject

When an always-on assistant should speak: wake, keyword, threshold and learned policies at equal annoyance, and what breaks when the simulator's room differs from the real one

9 tests

What it found

Simulated 10 s listening windows (needs at 3%, an intent score with d′ = 2, wake-phrase and keyword signals) compare interruption policies at equal annoyance. A wake word is precise (0.69) but catches 15% of needs; adding a keyword reaches 53% recall at 28.7 false interruptions per hour (0.72 for the wake word). At a budget of 1 false per hour a score threshold reaches recall 0.26 and a logistic policy that also uses the keyword and wake flag 0.33; recall at that budget climbs from 0.17 to 0.82 as d′ goes from 1 to 4. Tuned to 1 false per hour, policies keep the budget when only the need side shifts (weaker detector, rarer needs) but run at 3.6–3.9 per hour when the no-need background shifts (noisier score, more wake false alarms); 16 labelled hours restore it for the noisier score, and no threshold can for a wake detector that alone causes 3.5 false per hour. Stylised: independent windows, Gaussian scores, chosen costs, no real conversations.

A figure from its own output

Figure produced by research/ambient-interject: budget
ambient-interject/experiments/budget.svg, written by the project's own experiment code.

Paper, code and results

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Other research topics

Proper scoring & elicitation28Effort & peer prediction9Verification games & slashing19Detection & tolerances14Markets as routers13Prediction-market design9Paying contributors8Decentralised training systems23Digital twins & sim-to-real164LLM chip design loops40Robot manufacturing loops53Ambient AI assistant46Self-replicating manufacturing34Simulation-first design64Engineered clothing45Task-specific AI accelerators40Algorithmic chip-design loops42Open-source purpose-built robots44The software-engineering loop43Adversarial human imitation41Open-source residential construction41Autonomous multi-angle capture34Sensing, imaging and 3D31Energy supply and dense energy storage39Robot societies among people31Agentic co-design of low-cost robots27Laundry-hanging robots25Machine learning on qualitative data23Robots on the building site27Civilizations & group psychology1History & human sciences1

Produced with AI assistance (Claude). Results are from the code in this repository and are simulated or stylised unless the abstract says otherwise; nothing here implies affiliation with or endorsement by any lab, researcher or company cited. MIT licensed.